Sculpt terrain with the Landscape Auto Material and watch it automatically texture itself.
Procedurally generate rocks, trees and other foliage with the built in procedural spawners.
Assets and Shaders are Optimized for Real-time use and all example scenes use dynamic lighting.
'My goal with Brushify is to provide the community with the Unreal Engine level design toolkit and infrastructure needed to build huge optimized worlds quickly and efficiently. I wanted to take some of the most difficult parts of game development (level design, environment toolkit creation, shader development, asset setup, performance optimization, look development) out of the equation, so that designers can focus more on creating experiences rather than digging their way through a technical rabbit hole.'
- Joe Garth, Owner Brushify.io