Create UE4 environments with these free Brushify tutorials.
Subscribe to Brushify now!
Brushify - Build a level in 1 hour with World Creator
Brushify is an environment tool for UE4. It is available here: http://bit.ly/BrushifyUE4 Use #brushify on social media! If you don't have World creator, don't worry! You can skip that part, you can also create overall island/terrain shapes with just UE4 tools and Brushify Alpha Brushes (shown at 39:00) This is the pack used in the video: https://www.unrealengine.com/marketplace/en-US/product/brushify-tropical-pack In this tutorial using World Creator I show off some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4. The entire process took only an hour of work, as the assets come from the Brushify environment library. There's a lot of information here so use the timestamps! Timestamps: 0:00 - Intro 0:48 - Start with Brushify Environment Shaders map 3:31 - Generating an overall terrain in World Creator 13:35 - Exporting the World Creator terrain to a PNG 14:30 - Creating a new Brushify Landscape in UE4 16:51 - Importing the PNG heightmap into UE4 18:29 - Preparing the lighting/fog for working with the level. 18:35 - Fixing landscape texture tiling in Brushify MI_Landscape material. 23:08 - Exploring the landscape with the Thirds Person Character 23:41 - Brushify Real-time Lighting/Sky dome Showcase 25:24 - Adding an Ocean (Brushify Ocean Material) 29:25 - Landscape Texturing and materials overview 31:38 - Painting down Beaches 36:50 - Creating Texture Variation with the forest paint layer. 39:00 - Using Brushify Alpha Sculpting brushes to add real world detail to your landscape 41:12 - Sculpt A Volcano In One Click! 43:09 - Ramp tool 43:52 - Overall Brushify landscape Methodology explained, putting Theory into Practice. 44:52 - Enabling and Generating Procedural Foliage 53:00 - Painting Foliage 1:01:07 - Adding Cliffs and Rocks 1:13:14 - Final Lighting pass and polishing Follow me on Artstation: https://www.artstation.com/joegarth Support me on Patreon: https://www.patreon.com/brushify Create massive open worlds in Unreal Engine 4 using Brushify! http://www.brushify.io - Environment tools and tutorials for Unreal Engine 4 @brushify #brushify #gamedev #ue4 #indiedev #3d #gameart #unreal #unrealengine #unrealengine4 Music: “Surreal Forest” by Meydän (licensed under CC BY 4.0) https://www.youtube.com/watch?v=YSa0fz0qguc © 2019 by Joe Garth All Rights Reserved
Brushify - Getting started in Unreal Engine 4 (Tutorial)
You can buy Brushify packs on Unreal Marketplace: https://www.unrealengine.com/marketplace/profile/JoeGarth Support me on Patreon: https://www.patreon.com/brushify A quick 10 minute tutorial showing how to get the most out of the Brushify Multi-Biome Landscape material and Nearmesh material. Visit www.brushify.io for more information!
Brushify - Create a 64km² Terrain in Unreal Engine 4 (Outdated! Please read description!)
*This tutorial is now outdated* New tutorial here: https://youtu.be/YPR1XFOUvp4?t=46 Specifically, the part shown at 7:30 is outdated. Drag and drop MI_Landscape instead. You can purchase the Brushify Grasslands pack here: https://www.unrealengine.com/marketplace/brushify-grasslands-pack Find out more at https://www.brushify.io Support me on Patreon: https://www.patreon.com/brushify Create a 64km² terrain in Unreal Engine 4 using Brushify! All content in this video is included in the pack. 00:00 - Introduction 02:00 - Downloading Brushify 04:16 - Making a new map 08:00 - Heightmap Sculpting with brushes 11:45 - Smoothing heightmap 13:45 - Procedural Spawner 19:15 - Adding distance meshes 26:00 - Tweaking fog settings 29:00 - Final Result
Brushify - Using Procedural Foliage in Unreal Engine 4 (Tutorial)
Brushify: Forest Pack is available on Unreal Marketplace: http://bit.ly/BrushifyUE4 Learn the basics of Procedural Foliage placement in Unreal Engine 4 in this 40 minute tutorial. Support me on Patreon: https://www.patreon.com/brushify For more information, visit www.brushify.io
Brushify - Building an Epic Fairytale city with Kitbash3D (Showcase) (Unreal Engine 4)
In this collaboration with Kitbash 3d I show off some of the Brushify workflows used to create this fairytale city environment in real-time in Unreal Engine 4. Brushify packs are available here: http://bit.ly/BrushifyUE4 Kitbash 3d is available here: https://kitbash3d.com The entire process took only a few days of work, as the assets come from the kitbash3d library and from the Brushify library. Support me on Patreon: https://www.patreon.com/brushify Music is my own, download it here: https://soundcloud.com/great-big-things/kingdom-of-creation Enjoy!