Brushify
Documentation
A free resource containing Documentation and Workflows for Brushify in Unreal Engine
Or choose from one of the categories below to get started:
Installation & Setup
How to install Brushify packs
How to merge Brushify packs into a single project
How to install to UE5 Early Access and UE4 Preview Builds
Landscape Auto Material
Learn how to setup the Brushify Landscape Automaterial
How to use the Alpha Sculpting Brushes
Use distance meshes to create massive Vistas.
Creating & Editing Paint Layers
Learn how to create your own Custom Paint Layers
Learn how to add custom textures like Megascans
Learn how to setup Roughness Maps
Enable advanced features like Runtime Virtual Texturing (RVT)
SmartBrush System
Brushify's Non-Destructive Landscape Editing System
How to Change Landscape Res & Scale
How to fix Brush Alignment issues.
Grass & Rocks
Add your own Procedural Foliage
Learn how to remove procedural Foliage
Learn how to edit distribution of foliage.
Cliffs & Canyons
How to use the large meshes like Cliffs/Canyons to decorate slopes
Utilize the large scale Brushify meshes in an optimized way
Create Rock scattering effects using Procedural Foliage
Trees and Foliage
Create Procedural Forests using the Foliage Spawners
Adjust Density and Scattering parameters
Wind System
Learn how to control the Brushify wind system.
Set Global wind values like Direction & Strength
Learn how to manipulate wind values ingame through Blueprint.
Massive Worlds
Brushify allows the creation of massive worlds using a combination of workflows.
Skydomes & Lighting
Recommended Sky and Lighting setups for Brushify.
Curated for Ease of use and Production Readiness.