To allow detection of footstep sounds on various materials and slopes of the automaterial, it's necessary to use a system such as this one: https://www.unrealengine.com/marketplace/en-US/product/blueprint-footsteps-framework This system by Redot works with any automaterial and can be used to detect the material under the players feet, allowing developers to trigger Sound Effects or Particles on the Brushify Automaterial
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