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A free resource containing Documentation and Workflows for Brushify in Unreal Engine

Enabling Nanite Displacement


To begin, we're going to paint down the Mud Layer, as this already has Height information input. You can do this on any Brushify Landscape.

To Add Landscape Displacement, you need to modify Unreal Engines INI files. Find your Project folder, then your config folder, and locate DefaultEngine.ini

In there you'll want to add 2 new parameters.  r.NaniteAllowTesellation=1


Go to M_Landscape and hookup the Material Height Output to the Displacement input of the MakeMaterialAttributes Node:

Go to the Landscape Actor and in details panel, tick Enable Nanite

And there we have it, Nanite is now enabled on the Mud layer:


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