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DOCS

A free resource containing Documentation and Workflows for Brushify in Unreal Engine

Enabling Tri-Planar Mapping

With Brushify you can eliminate Vertical stretching on landscape slopes using the built-in Tri-planar Mapping feature.


In this example Tri-planar mapping is used on a large vertical cliff wall.


How to Enable Tri-planar Mapping


1 - Open MI_Landscape


2 - Find 'Reduce Texture Stretching on Slopes (Triplanar)' tick box and enable both tickboxes:



3 - Wait for the shaders to compile.


4 - Triplanar is now activated


Voxels


Because Tri-planar mapping allows for vertical walls, it also works well with the Voxel Plugin (read more about that here) Holes and Vertical walls are textured without stretching.


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