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A free resource containing Documentation and Workflows for Brushify in Unreal Engine

Enabling Tri-Planar Mapping

With Brushify you can eliminate Vertical stretching on landscape slopes using the built-in Tri-planar Mapping feature.

In this example Tri-planar mapping is used on a large vertical cliff wall.

How to Enable Tri-planar Mapping

1 - Open MI_Landscape

2 - Find 'Reduce Texture Stretching on Slopes (Triplanar)' tick box and enable both tickboxes:

3 - Wait for the shaders to compile.

4 - Triplanar is now activated


Because Tri-planar mapping allows for vertical walls, it also works well with the Voxel Plugin (read more about that here) Holes and Vertical walls are textured without stretching.


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