Brushify_Docs.png

Parallax Occlusion Mapping

I show how to use Brushify's built in Parallax Occlusion mapping to add a Shader based displacement effect to your landscape. This technique presents a cheaper alternative to Hardware tessellation.

Usage 1. Click on your Landcape Actor

2. Go to MI_Landscape material

3. Tick Use Parallax Occlusion Mapping