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A free resource containing Documentation and Workflows for Brushify in Unreal Engine

Parallax Occlusion Mapping

I show how to use Brushify's built in Parallax Occlusion mapping to add a Shader based displacement effect to your landscape. This technique presents a cheaper alternative to Hardware tessellation.

Usage 1. Click on your Landcape Actor

2. Go to MI_Landscape material

3. Tick Use Parallax Occlusion Mapping


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