This tutorial covers the basics of Runtime Virtual texturing.
These techniques can be applied to all Brushify Landscapes. In this episode of Brushify Bootcamp, I show how to use Unreal Engine 4's Runtime Virtual Texturing (RVT) feature to Optimize Landscapes, add Object Blending based on the virtual texture and integrate Road Splines into the landscape to act as Decals.
Hi Joe, I'm using Brushify Cliffs in UE5.4, I followed the tutorial above, but as you can see the landscape material is not blending with the cliff, any idea what I'm missing? I enabled RVT in the project, I enabled RVT in both materials (landscape and cliff), I added the Virtual Texture Example to the Landscape and created the two RVT volumes matching the size of the landscape with the landscape and height RVT. Thanks!!