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DOCS

A free resource containing Documentation and Workflows for Brushify in Unreal Engine

Runtime Virtual Texturing

This tutorial covers the basics of Runtime Virtual texturing.

These techniques can be applied to all Brushify Landscapes. In this episode of Brushify Bootcamp, I show how to use Unreal Engine 4's Runtime Virtual Texturing (RVT) feature to Optimize Landscapes, add Object Blending based on the virtual texture and integrate Road Splines into the landscape to act as Decals.



4 commentaires


dani
04 juin

Hi Joe, I'm using Brushify Cliffs in UE5.4, I followed the tutorial above, but as you can see the landscape material is not blending with the cliff, any idea what I'm missing? I enabled RVT in the project, I enabled RVT in both materials (landscape and cliff), I added the Virtual Texture Example to the Landscape and created the two RVT volumes matching the size of the landscape with the landscape and height RVT. Thanks!!


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rubentakacs
22 juin
En réponse à

Hello, Same goes to you as well, have a look at my reply to Dani. If you have any issues in the near future, please contact us through the customer support emails. We read them every day and the response times during business is between 10 minutes to 5 hours, and 5 hours to 10 hours during the weekends. We are in operation 24/7.

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